Human Centered Design
GameDev Loadout is a weekly podcast for game developers who are looking to improve their skills and learn new information about the game industry. I discuss my thoughts and opinions about the episodes of the podcast, alongside a brief summary of key information.
Lennart Nacke is a associate professor into Human-Computer interaction Games group at the University of Waterloo in Canada. He discussed the importance of gamification and the importance of Human Centered Design. HCI is a design management framework that develops solutions to problems by involving the human perspective in all steps of the problem-solving process. This concept aids the design of projects intended to be used by humans since it creates a smoother interaction process. An interesting piece of information discussed this week
was the lack of presence of response to audio in biofeedback testing. For an example, testing a jump-scare in a creepy horror game returned no difference in results when compared to a jump-scare in the same game, but with a lack of music.
The most important things to learn from this episode of GDL is:
- The Games User Research Mentoring Scheme is a very useful resource to talk to developers who are interested in segmenting the game industries’ consumers.
- The Indie Goldmine contains lots of resources such as marketing tips to free graphics.
- Human Centered Design is a very important tool to be able to incorporate to make a game flow.