GameDev Loadout 78: Human Centered Design

GameDev Loadout 78: Human Centered Design

Human Centered Design

GameDev Loadout is a weekly podcast for game developers who are looking to improve their skills and learn new information about the game industry. I discuss my thoughts and opinions about the episodes of the podcast, alongside a brief summary of key information.

 

Lennart Nacke is a associate professor into Human-Computer interaction Games group at the University of Waterloo in Canada. He discussed the importance of gamification and the importance of Human Centered Design. HCI is a design management framework that develops solutions to problems by involving the human perspective in all steps of the problem-solving process. This concept aids the design of projects intended to be used by humans since it creates a smoother interaction process. An interesting piece of information discussed this week

A photo of Lennart-Nacke from his personal website: http://www.acagamic.com/lennart-nacke/

was the lack of presence of response to audio in biofeedback testing. For an example, testing a jump-scare in a creepy horror game returned no difference in results when compared to a jump-scare in the same game, but with a lack of music.

The most important things to learn from this episode of GDL is:

  • The Games User Research Mentoring Scheme is a very useful resource to talk to developers who are interested in segmenting the game industries’ consumers.
  • The Indie Goldmine contains lots of resources such as marketing tips to free graphics.
  • Human Centered Design is a very important tool to be able to incorporate to make a game flow.

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